| 1 | Speed Gun Used since IPL 2008 One of the oldest cricket technologies, the Speed Gun uses microwave technology to quantify bowling pace with a margin of error under 1 km/h. Borrowed from other sports. Shoaib Akhtar's 100 mph remains the benchmark it is measured against. | Measure bowling speed | Margin of error < 1 km/h | Microwave-based radar | 2008 |
| 2 | Third Umpire (TV Replays) Used since IPL 2008 The on-field umpire can refer close run-outs, stumpings, and boundary decisions to the TV umpire via a radio link for review using multi-angle slow-motion replays. This predates DRS and has been used in IPL since the inaugural season. | Run-outs, stumpings, boundary checks | — | Multi-angle slow-motion TV replay | 2008 |
| 3 | HawkEye (Ball Tracking) Widely used from IPL 2018 Uses 6–10 high-speed cameras at 340 fps placed around the stadium to track the ball's 3D trajectory from release to impact. Used for LBW predictions and no-ball height checks. Developed by Hawkeye Innovations (now Sony). Installation cost: ~£250,000. | LBW decisions, no-ball height, wide detection | ±2mm predictive margin | Multi-angle high-speed cameras at 340 fps | 2018 (DRS era) |
| 4 | UltraEdge (Edge Detection) Used since DRS adoption in IPL 2018 Hawkeye's version of the Snickometer. Uses a sensitive stump microphone connected to an oscilloscope to detect sound waves when the ball brushes bat, glove, or pad. Can differentiate between sounds of clothing, bat, and pad. Accepted by ICC after MIT testing in 2015. | Caught-behind and LBW edge detection | — | Stump microphone + oscilloscope sound waveform | 2018 |
| 5 | LED Stumps and Zing Bails Introduced in IPL 2013 LED stumps and Zing bails light up the instant the bails are dislodged, with an internal microprocessor detecting displacement. Eliminates ambiguity in close run-outs and stumpings. Cost: ~$40,000 per set. Replaced standard wooden bails. | Precise bail-dislodgement detection for run-outs and stum... | — | Microprocessor-triggered LED bails | 2013 |
| 6 | Spidercam Used in IPL broadcasts since 2013 A cable-suspended camera rig that provides an aerial bird's-eye view of the ground, moving above the pitch during play. Gives broadcasters and viewers unique overhead angles. Used widely across all IPL stadiums since the mid-2010s. | Broadcast aerial and pitch-level angles | — | Cable-suspended aerial camera system | ~2013 |
| 7 | BuggyQam Used in IPL broadcasts A tracking camera system borrowed from athletics that races alongside fast bowlers during their run-up, providing a ground-level action shot. Gives viewers a unique perspective on pace bowling and fielding efforts. | Side-angle tracking of bowlers and fielders | — | Rail-mounted tracking camera | — |
| 8 | Real-Time Data Analytics Growing use since 2016 IPL franchises and broadcasters increasingly use real-time data analytics for match strategy, player performance tracking, pitch maps, wagon wheels, and probability models. Investment in analytics teams by franchises has grown steadily since 2016. | Match strategy, broadcast enrichment, player performance ... | — | Data science + machine learning | ~2016 onwards |
| 9 | Decision Review System (DRS) – Full Adoption Knockout stages 2017, all matches from 2018 Player-initiated reviews using HawkEye, UltraEdge, and TV replays. DRS was first used in IPL knockout stages in 2017 — the first T20 league globally to adopt it. Extended to all league matches from 2018. Two unsuccessful reviews per team per innings. Teams do not lose a review for 'umpire's call'. | — | — | — | — |
| 10 | TV Umpire for Front-Foot No-Balls Introduced in IPL 2020 BCCI delegated front-foot no-ball calling entirely to the TV umpire from 2020 onward, removing it from the on-field umpire's remit. Introduced after multiple high-profile missed no-ball calls, including CSK vs RR in 2019 where a missed no-ball cost CSK a wicket in the final over. | Eliminate missed front-foot no-balls | — | Slow-motion replay camera on crease line | 2020 |
| 11 | DRS for Wides and No-Balls First introduced in WPL then IPL 2023 For the first time in any T20 league globally, IPL 2023 allowed players to use DRS reviews for wide and no-ball decisions, not just dismissals. Trialled in WPL first, becoming the first-ever such instance in T20 cricket. These reviews count within the standard 2 unsuccessful reviews per innings. | — | — | — | 2023 |
| 12 | Smart Replay System Introduced in IPL 2024 An AI-assisted DRS enhancement first used in IPL 2024. Eliminates the need for a broadcast director to relay replays to the TV umpire — the TV umpire receives direct visuals from the operator. Integrates multiple simultaneous camera angles, enhanced UltraEdge, and AI-assisted ball-tracking. Reduces review decision time by ~30 seconds and improves accuracy for complex calls including overthrow boundary decisions. | Faster, more accurate DRS decisions; eliminates broadcast... | — | AI-assisted multi-angle simultaneous replay processing | 2024 |
| 13 | Ball-Tracking for Height No-Balls Introduced in IPL 2024 IPL 2024 became the first cricket league globally to use Hawk-Eye ball-tracking technology to judge over-the-waist no-balls. Previously judged entirely by the on-field umpire's eye. The technology projects the ball's trajectory to determine whether it would have passed above waist height at the batter's end. | Accurate waist-high no-ball adjudication | — | HawkEye ball-tracking | 2024 |
| 14 | HawkEye for Wide Decisions (Off-Side and Head-High) Introduced in IPL 2025 IPL 2025 extended Hawk-Eye's remit to judge off-side wides and head-high wides via ball-tracking. Previously, wide calls were entirely at the on-field umpire's discretion. The system tracks the ball's exact path to the bat and beyond, enabling accurate assessment of whether the delivery was genuinely wide. | Off-side wides and head-high wide adjudication | — | HawkEye ball-tracking | 2025 |
| 15 | Smart Replay System v2 – AI Enhancement Continued and upgraded in IPL 2026 IPL 2026 continued using the Smart Replay System with enhanced AI, further reducing decision time and improving accuracy. The system processes all camera angles simultaneously and presents findings to the third umpire in a shorter window than earlier iterations. | — | — | AI-assisted multi-angle replay + enhanced UltraEdge | 2026 (upgrade) |